Custom Rules
Rules fire AFTER built-in chemistry — they can never override or remove the seeded reactions, only add new behaviors. 2-input rules need two reactants; 3-input rules need three. Cases = probability denominator (1 = always, 100 ≈ 1%/encounter).
📖 Atom Dictionary
Every atom in the sim, in plain English. Built-ins are explained from first principles. Custom atoms get auto-generated descriptions from the rules you wrote — no AI, just templated translations of the math.